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Toggle Radiom, Space PR #5

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jonoden opened this issue Jan 26, 2015 · 5 comments
Open

Toggle Radiom, Space PR #5

jonoden opened this issue Jan 26, 2015 · 5 comments

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@jonoden
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jonoden commented Jan 26, 2015

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@jonoden
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jonoden commented Jan 26, 2015

Not sure what this was supposed to be? Is there a new audio track for this? Might create too much audio clutter, or I'm just not getting it.

@ibrews
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ibrews commented Jan 26, 2015

We have space NPR and want to be able to toggle to it instead of radio. And
maybe a compromise on the music thing I brought up is there could be a
music station, particularly for those that don't want to hear words while
they're puzzle-solving.
On Jan 26, 2015 6:49 PM, "Jon Oden" [email protected] wrote:

Not sure what this was supposed to be? Is there a new audio track for
this? Might create too much audio clutter, or I'm just not getting it.


Reply to this email directly or view it on GitHub
#5 (comment).

@jonoden
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jonoden commented Jan 27, 2015

I see, so you click the radio and it rotates between some states, sort of like fallout 3 or GTA?

  1. Comms chatter
  2. Some sort of music
  3. Another type of music
  4. Silence

????

@ibrews
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ibrews commented Jan 27, 2015

Right, and one of them is the already-recorded Space NPR

So the code could be like 'musicState' and then clicking the radio would be
a +1 to the music state, and then -1 =4 and 5=1

And I think it's fine if the waveform only reflects the radio chatter.

On Mon, Jan 26, 2015 at 8:02 PM, Jon Oden [email protected] wrote:

I see, so you click the radio and it rotates between some states, sort of
like fallout 3 or GTA?

  1. Comms chatter
  2. Some sort of music
  3. Another type of music
  4. Silence

????


Reply to this email directly or view it on GitHub
#5 (comment).

@jonoden
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jonoden commented Jan 27, 2015

It shouldn't be too hard to call a method and change the audio source of the script dynamically. :)

@jonoden jonoden closed this as completed Jan 27, 2015
@jonoden jonoden reopened this Jan 27, 2015
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