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Adds Skills for Part 2 Enemies #25
base: CodeCleanupRefactor
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Adds tables for new skills, the ones from mammon, malformed imp, eunuch sartyr and golden tormentor. Also adds their SOs or change the tables from the existing ones. Rearranges tables in directories according to their users.
…TheGame/FinalInferno into CodeCleanupRefactor
Adds the cries sound files for the part 2 enemies and add them to their respective scriptable objects
Fixes enemies and skills tables where the floating point numbers were saved with comma instead of period. Adds Malformed Imp AI. Adds AI able to use the value inside the enemy's table as the chance to use their active skill. Adds table for Vengeful Ghost data (was missing). Fixes Golden Tormentor and Eunuch Satyr which were using the Wanderer's table. Fixes all tables to have probabilities to use each skill.
@@ -45,7 +45,7 @@ MonoBehaviour: | |||
_keyValues: 01000000 | |||
_keys: 01000000 | |||
_values: | |||
- 0.5 |
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This value should not be 5, it was probably caused by the floating point numbers in the status csv file being changed and using a comma instead of a point to indicate decimals
Assets/ScriptableObjects/Party.asset
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@@ -12,11 +12,11 @@ MonoBehaviour: | |||
m_Script: {fileID: 11500000, guid: be7539eb7de5b5a4bbe1d928aafd8405, type: 3} |
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Changes like this, caused by playtesting can be ignored/reverted when committing, same as the one in the Hero SOs
Assets/Scripts/Scriptable Objects/EnemiesAI/EnemySingleActiveSkillUser.cs
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This reverts commit 1768ad3.
Adds Malformed Imp AI
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…-Cries Adds cries to part 2 enemies
Fix #6