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Interfaces

Greg edited this page Feb 16, 2024 · 8 revisions

Interfaces are used to display information to a player, whether that's a picture, rectangle, line of text, or a button to click, each interface is made up of a list of different types of components.

Component types

Name Description
Container Parent to a group of child components.
Rectangle Filled or just the outline.
Text Line or paragraph of text.
Sprite Image, picture or icon.
Model Rendered model of a character, object or item.
Line Thin or thick with a colour.

Due to the nested nature of containers, interfaces can be inserted into one another to create a hierarchy. The majority of interfaces are used inside one another, one that are not we will refer to as full-screen interfaces.

Fullscreen

Full-screen interfaces as the name suggests, take up the entire client screen, there can only be one full screen interface displayed at a time.

Examples of fullscreen interfaces would be:

  • Login interface
  • Fixed or resizable Gameframe
  • World map

Gameframe interfaces

Menus

Dialogues

Tabs

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