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Apparently, commit 14dd68e "Fix bug where width padding was applied twice" introduces a regression in the code. To visualise the bug introduced in this commit:
1 - build the demo glfw_opengl3 and run it;
2 - Go to overview -> Widgets -> Combo -> Fist
Note all the items text, Pistol, Fist, Shotgun are all squashed to the left, without any spacing and with the first capital letter disappearing halfway:
Ubuntu-Mate 18.04 - 64 bit.
The text was updated successfully, but these errors were encountered:
Looking a little into to with some printf debugging I can see that a SCISSOR command is being outputted with an X coordinate that exceeds the text being written.
Hi @Hejsil ,
Apparently, commit 14dd68e "Fix bug where width padding was applied twice" introduces a regression in the code. To visualise the bug introduced in this commit:
1 - build the demo glfw_opengl3 and run it;
2 - Go to overview -> Widgets -> Combo -> Fist
Note all the items text, Pistol, Fist, Shotgun are all squashed to the left, without any spacing and with the first capital letter disappearing halfway:
Ubuntu-Mate 18.04 - 64 bit.
The text was updated successfully, but these errors were encountered: