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Resources.Designer.cs
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Resources.Designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CadRemap {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CadRemap.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon Icon {
get {
object obj = ResourceManager.GetObject("Icon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] MouseKeyboardActivityMonitor {
get {
object obj = ResourceManager.GetObject("MouseKeyboardActivityMonitor", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] MouseKeyboardActivityMonitor1 {
get {
object obj = ResourceManager.GetObject("MouseKeyboardActivityMonitor1", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized string similar to <?xml version="1.0"?>
///<doc>
/// <assembly>
/// <name>MouseKeyboardActivityMonitor</name>
/// </assembly>
/// <members>
/// <member name="T:MouseKeyboardActivityMonitor.Controls.HookType">
/// <summary>
/// Indicates which hooks to listen to application or global.
/// </summary>
/// </member>
/// <member name="F:MouseKeyboardActivityMonitor.Controls.HookType.Application">
/// <summary>
/// Only events inside the application are monitored an [rest of string was truncated]";.
/// </summary>
internal static string MouseKeyboardActivityMonitor2 {
get {
return ResourceManager.GetString("MouseKeyboardActivityMonitor2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] WindowsInput {
get {
object obj = ResourceManager.GetObject("WindowsInput", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] WindowsInput1 {
get {
object obj = ResourceManager.GetObject("WindowsInput1", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized string similar to <?xml version="1.0"?>
///<doc>
/// <assembly>
/// <name>WindowsInput</name>
/// </assembly>
/// <members>
/// <member name="T:WindowsInput.IInputSimulator">
/// <summary>
/// The contract for a service that simulates Keyboard and Mouse input and Hardware Input Device state detection for the Windows Platform.
/// </summary>
/// </member>
/// <member name="P:WindowsInput.IInputSimulator.Keyboard">
/// <summary>
/// Gets the <see cref="T:Windows [rest of string was truncated]";.
/// </summary>
internal static string WindowsInput2 {
get {
return ResourceManager.GetString("WindowsInput2", resourceCulture);
}
}
}
}