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This interface would allow users (like me) to implement their own parsers and make them accessible through the pluginlib. I'd like to add a feature to my simulation, that automatically finds all installed parser plugins and is able to parse the respective files. This opens the giskard framework to experimenting with different and more complex languages. Please let me know what you think about this idea.
The text was updated successfully, but these errors were encountered:
I'd like to specify a simple c++ parser interface class like this:
This interface would allow users (like me) to implement their own parsers and make them accessible through the pluginlib. I'd like to add a feature to my simulation, that automatically finds all installed parser plugins and is able to parse the respective files. This opens the giskard framework to experimenting with different and more complex languages. Please let me know what you think about this idea.
The text was updated successfully, but these errors were encountered: