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Same. Looks as though sides/backs use a weird mix of generated projections that just end up with a grey blob. Given the relatively good performance of models that generate multiple views of the same object, I think this is caused by a mistake in the implementation. (At least as far as textures are concerned)
It gives better results if feeding pngs with bg pre-removed. Files in the demo folder already contain transparency masks and they come out relatively well.
I've tested multiple samples and most of them are very strange, is it not being used correctly?
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