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Cast export support #31
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Blender supports exporting animations. |
#30 related |
Maya can now export animations part of #31.
As of today, blender can export models and animations. Maya can export animations. Model work needs to be done there. |
hey! just an update, been using the maya exporter portion of this for a bit and it works great, but there are a few caveats that would be cool to have support for, first off, when exporting from maya and importing in blender, it doesn't fix up Y=Up to Z=Up, causing bones that face upwards to be on their side, this only seems to affect the root bone and exporting only with all children of the root bone works fine, and then the other thing is it doesn't import with the scenes fps, it just imports at 1fps, which obviously isn't ideal, aside from that, it works great! |
I will fix the FPS export, though, I don't know if I want to include any orientation changes in cast, I think leaving it as-is will be less error prone... |
Yeah I'm not sure how .seanim handled it, it's not a big deal tbh but just figured I'd mention it |
Todo: Needs support for exporting blendshapes. |
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