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Cast export support #31

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dtzxporter opened this issue Oct 26, 2023 · 7 comments
Open

Cast export support #31

dtzxporter opened this issue Oct 26, 2023 · 7 comments
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blender Issue about Blender maya Issue about Autodesk Maya

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@dtzxporter
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@dtzxporter dtzxporter added blender Issue about Blender maya Issue about Autodesk Maya labels Oct 26, 2023
@dtzxporter
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Blender supports exporting animations.

@dtzxporter
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#30 related

@dtzxporter dtzxporter removed the blender Issue about Blender label Nov 7, 2023
@dtzxporter dtzxporter pinned this issue Nov 15, 2023
dtzxporter added a commit that referenced this issue Nov 16, 2023
Maya can now export animations part of #31.
@dtzxporter
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As of today, blender can export models and animations. Maya can export animations. Model work needs to be done there.

@dtzxporter dtzxporter self-assigned this Feb 16, 2024
@SushiiZ
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SushiiZ commented Apr 2, 2024

hey! just an update, been using the maya exporter portion of this for a bit and it works great, but there are a few caveats that would be cool to have support for, first off, when exporting from maya and importing in blender, it doesn't fix up Y=Up to Z=Up, causing bones that face upwards to be on their side, this only seems to affect the root bone and exporting only with all children of the root bone works fine, and then the other thing is it doesn't import with the scenes fps, it just imports at 1fps, which obviously isn't ideal, aside from that, it works great!

@dtzxporter
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I will fix the FPS export, though, I don't know if I want to include any orientation changes in cast, I think leaving it as-is will be less error prone...

@SushiiZ
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SushiiZ commented May 21, 2024

Yeah I'm not sure how .seanim handled it, it's not a big deal tbh but just figured I'd mention it

@dtzxporter
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Todo: Needs support for exporting blendshapes.

@dtzxporter dtzxporter added the blender Issue about Blender label Jul 8, 2024
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blender Issue about Blender maya Issue about Autodesk Maya
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