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OLEDDisplayUi.h
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OLEDDisplayUi.h
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/**
* The MIT License (MIT)
*
* Copyright (c) 2016 by Daniel Eichhorn
* Copyright (c) 2016 by Fabrice Weinberg
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef OLEDDISPLAYUI_h
#define OLEDDISPLAYUI_h
#include <Arduino.h>
#include "OLEDDisplay.h"
//#define DEBUG_OLEDDISPLAYUI(...) Serial.printf( __VA_ARGS__ )
#ifndef DEBUG_OLEDDISPLAYUI
#define DEBUG_OLEDDISPLAYUI(...)
#endif
enum AnimationDirection {
SLIDE_UP,
SLIDE_DOWN,
SLIDE_LEFT,
SLIDE_RIGHT
};
enum IndicatorPosition {
TOP,
RIGHT,
BOTTOM,
LEFT
};
enum IndicatorDirection {
LEFT_RIGHT,
RIGHT_LEFT
};
enum FrameState {
IN_TRANSITION,
FIXED
};
const char ANIMATION_activeSymbol[] PROGMEM = {
0x00, 0x18, 0x3c, 0x7e, 0x7e, 0x3c, 0x18, 0x00
};
const char ANIMATION_inactiveSymbol[] PROGMEM = {
0x00, 0x0, 0x0, 0x18, 0x18, 0x0, 0x0, 0x00
};
// Structure of the UiState
struct OLEDDisplayUiState {
uint64_t lastUpdate = 0;
uint16_t ticksSinceLastStateSwitch = 0;
FrameState frameState = FIXED;
uint8_t currentFrame = 0;
bool isIndicatorDrawen = true;
// Normal = 1, Inverse = -1;
int8_t frameTransitionDirection = 1;
bool manuelControll = false;
// Custom data that can be used by the user
void* userData = NULL;
};
struct LoadingStage {
const char* process;
void (*callback)();
};
typedef void (*FrameCallback)(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y);
typedef void (*OverlayCallback)(OLEDDisplay *display, OLEDDisplayUiState* state);
typedef void (*LoadingDrawFunction)(OLEDDisplay *display, LoadingStage* stage, uint8_t progress);
class OLEDDisplayUi {
private:
OLEDDisplay *display;
// Symbols for the Indicator
IndicatorPosition indicatorPosition = BOTTOM;
IndicatorDirection indicatorDirection = LEFT_RIGHT;
const char* activeSymbol = ANIMATION_activeSymbol;
const char* inactiveSymbol = ANIMATION_inactiveSymbol;
bool shouldDrawIndicators = true;
// Values for the Frames
AnimationDirection frameAnimationDirection = SLIDE_RIGHT;
int8_t lastTransitionDirection = 1;
uint16_t ticksPerFrame = 151; // ~ 5000ms at 30 FPS
uint16_t ticksPerTransition = 15; // ~ 500ms at 30 FPS
bool autoTransition = true;
FrameCallback* frameFunctions;
uint8_t frameCount = 0;
// Internally used to transition to a specific frame
int8_t nextFrameNumber = -1;
// Values for Overlays
OverlayCallback* overlayFunctions;
uint8_t overlayCount = 0;
// Will the Indicator be drawen
// 3 Not drawn in both frames
// 2 Drawn this frame but not next
// 1 Not drown this frame but next
// 0 Not known yet
uint8_t indicatorDrawState = 1;
// Loading screen
LoadingDrawFunction loadingDrawFunction = [](OLEDDisplay *display, LoadingStage* stage, uint8_t progress) {
display->setTextAlignment(TEXT_ALIGN_CENTER);
display->setFont(ArialMT_Plain_10);
display->drawString(64, 18, stage->process);
display->drawProgressBar(4, 32, 120, 8, progress);
};
// UI State
OLEDDisplayUiState state;
// Bookeeping for update
uint8_t updateInterval = 33;
uint8_t getNextFrameNumber();
void drawIndicator();
void drawFrame();
void drawOverlays();
void tick();
void resetState();
public:
OLEDDisplayUi(OLEDDisplay *display);
/**
* Initialise the display
*/
void init();
/**
* Configure the internal used target FPS
*/
void setTargetFPS(uint8_t fps);
// Automatic Controll
/**
* Enable automatic transition to next frame after the some time can be configured with `setTimePerFrame` and `setTimePerTransition`.
*/
void enableAutoTransition();
/**
* Disable automatic transition to next frame.
*/
void disableAutoTransition();
/**
* Set the direction if the automatic transitioning
*/
void setAutoTransitionForwards();
void setAutoTransitionBackwards();
/**
* Set the approx. time a frame is displayed
*/
void setTimePerFrame(uint16_t time);
/**
* Set the approx. time a transition will take
*/
void setTimePerTransition(uint16_t time);
// Customize indicator position and style
/**
* Draw the indicator.
* This is the defaut state for all frames if
* the indicator was hidden on the previous frame
* it will be slided in.
*/
void enableIndicator();
/**
* Don't draw the indicator.
* This will slide out the indicator
* when transitioning to the next frame.
*/
void disableIndicator();
/**
* Enable drawing of indicators
*/
void enableAllIndicators();
/**
* Disable draw of indicators.
*/
void disableAllIndicators();
/**
* Set the position of the indicator bar.
*/
void setIndicatorPosition(IndicatorPosition pos);
/**
* Set the direction of the indicator bar. Defining the order of frames ASCENDING / DESCENDING
*/
void setIndicatorDirection(IndicatorDirection dir);
/**
* Set the symbol to indicate an active frame in the indicator bar.
*/
void setActiveSymbol(const char* symbol);
/**
* Set the symbol to indicate an inactive frame in the indicator bar.
*/
void setInactiveSymbol(const char* symbol);
// Frame settings
/**
* Configure what animation is used to transition from one frame to another
*/
void setFrameAnimation(AnimationDirection dir);
/**
* Add frame drawing functions
*/
void setFrames(FrameCallback* frameFunctions, uint8_t frameCount);
// Overlay
/**
* Add overlays drawing functions that are draw independent of the Frames
*/
void setOverlays(OverlayCallback* overlayFunctions, uint8_t overlayCount);
// Loading animation
/**
* Set the function that will draw each step
* in the loading animation
*/
void setLoadingDrawFunction(LoadingDrawFunction loadingFunction);
/**
* Run the loading process
*/
void runLoadingProcess(LoadingStage* stages, uint8_t stagesCount);
// Manual Control
void nextFrame();
void previousFrame();
/**
* Switch without transition to frame `frame`.
*/
void switchToFrame(uint8_t frame);
/**
* Transition to frame `frame`, when the `frame` number is bigger than the current
* frame the forward animation will be used, otherwise the backwards animation is used.
*/
void transitionToFrame(uint8_t frame);
// State Info
OLEDDisplayUiState* getUiState();
int8_t update();
};
#endif