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Velocity.cs
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Velocity.cs
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using System;
using System.Globalization;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
namespace GeoFramework
{
/// <summary>
/// Represents a measurement of an object's rate of travel in a particular direction.
/// </summary>
/// <remarks>
/// <para>Instances of this class are guaranteed to be thread-safe because the class is
/// immutable (its properties can only be changed via constructors).</para>
/// </remarks>
public struct Velocity : IFormattable, IEquatable<Velocity>, ICloneable<Velocity>, IXmlSerializable
{
private Speed _Speed;
private Azimuth _Bearing;
#region Fields
/// <summary>Represents a velocity with no speed or direction.</summary>
public static readonly Velocity Empty = new Velocity(Speed.Empty, Azimuth.Empty);
/// <summary>Represents a velocity with an invalid or unspecified speed and direction.</summary>
public static readonly Velocity Invalid = new Velocity(Speed.Invalid, Azimuth.Invalid);
#endregion
#region Constructors
public Velocity(Speed speed, Azimuth bearing)
{
_Speed = speed;
_Bearing = bearing;
}
public Velocity(Speed speed, double bearingDegrees)
{
_Speed = speed;
_Bearing = new Azimuth(bearingDegrees);
}
public Velocity(double speed, SpeedUnit speedUnits, Azimuth bearing)
{
_Speed = new Speed(speed, speedUnits);
_Bearing = bearing;
}
public Velocity(double speed, SpeedUnit speedUnits, double bearingDegrees)
{
_Speed = new Speed(speed, speedUnits);
_Bearing = new Azimuth(bearingDegrees);
}
/// <summary>
/// Creates a new instance by parsing speed and bearing from the specified strings.
/// </summary>
public Velocity(string speed, string bearing)
: this(speed, bearing, CultureInfo.CurrentCulture)
{ }
/// <summary>
/// Creates a new instance by converting the specified strings using the specific culture.
/// </summary>
public Velocity(string speed, string bearing, CultureInfo culture)
{
_Speed = new Speed(speed, culture);
_Bearing = new Azimuth(bearing, culture);
}
public Velocity(XmlReader reader)
{
// Initialize all fields
_Speed = Speed.Invalid;
_Bearing = Azimuth.Invalid;
// Deserialize the object from XML
ReadXml(reader);
}
#endregion
#region Public Properties
/// <summary>Gets the objects rate of travel.</summary>
public Speed Speed
{
get { return _Speed; }
}
/// <summary>Gets the objects direction of travel.</summary>
public Azimuth Bearing
{
get { return _Bearing; }
}
/// <summary>
/// Indicates whether the speed and bearing are both zero.
/// </summary>
public bool IsEmpty
{
get
{
return _Speed.IsEmpty && _Bearing.IsEmpty;
}
}
/// <summary>Indicates whether the speed or bearing is invalid or unspecified.</summary>
public bool IsInvalid
{
get
{
return _Speed.IsInvalid || _Bearing.IsInvalid;
}
}
#endregion
#region Operators
public static bool operator ==(Velocity left, Velocity right)
{
return left.Equals(right);
}
public static bool operator !=(Velocity left, Velocity right)
{
return !left.Equals(right);
}
#endregion
#region Overrides
public override int GetHashCode()
{
return _Speed.GetHashCode() ^ _Bearing.GetHashCode();
}
public override bool Equals(object obj)
{
if(obj is Velocity)
return Equals((Velocity)obj);
return false;
}
/// <summary>Outputs the current instance as a string using the default format.</summary>
/// <returns><para>A <strong>String</strong> representing the current instance.</para></returns>
public override string ToString()
{
return ToString("g", CultureInfo.CurrentCulture);
}
#endregion
#region IEquatable<Velocity>
/// <summary>
/// Compares the current instance to the specified velocity.
/// </summary>
/// <param name="other">A <strong>Velocity</strong> object to compare with.</param>
/// <returns>A <strong>Boolean</strong>, <strong>True</strong> if the values are identical.</returns>
public bool Equals(Velocity other)
{
return _Speed.Equals(other.Speed)
&& _Bearing.Equals(other.Bearing);
}
/// <summary>
/// Compares the current instance to the specified velocity using the specified numeric precision.
/// </summary>
/// <param name="other">A <strong>Velocity</strong> object to compare with.</param>
/// <param name="decimals">An <strong>Integer</strong> specifying the number of fractional digits to compare.</param>
/// <returns>A <strong>Boolean</strong>, <strong>True</strong> if the values are identical.</returns>
public bool Equals(Velocity other, int decimals)
{
return _Speed.Equals(other.Speed, decimals)
&& _Bearing.Equals(other.Bearing, decimals);
}
#endregion
#region IFormattable Members
/// <summary>
/// Outputs the current instance as a string using the specified format and culture information.
/// </summary>
public string ToString(string format, IFormatProvider formatProvider)
{
CultureInfo culture = (CultureInfo)formatProvider;
if (culture == null)
culture = CultureInfo.CurrentCulture;
if (format == null || format.Length == 0)
format = "G";
// Output as speed and bearing
return _Speed.ToString(format, culture)
+ " "
+ _Bearing.ToString(format, culture);
}
#endregion
#region IXmlSerializable Members
XmlSchema IXmlSerializable.GetSchema()
{
return null;
}
public void WriteXml(XmlWriter writer)
{
writer.WriteStartElement("Speed");
_Speed.WriteXml(writer);
writer.WriteEndElement();
writer.WriteStartElement("Bearing");
_Bearing.WriteXml(writer);
writer.WriteEndElement();
}
public void ReadXml(XmlReader reader)
{
// Move to the <Speed> element
if (!reader.IsStartElement("Speed"))
reader.ReadToDescendant("Speed");
reader.ReadStartElement();
_Speed.ReadXml(reader);
reader.ReadEndElement();
reader.ReadStartElement();
_Bearing.ReadXml(reader);
reader.ReadEndElement();
}
#endregion
#region ICloneable<Velocity> Members
public Velocity Clone()
{
return new Velocity(_Speed, _Bearing);
}
#endregion
}
}