MAME 0.248 #14
cuavas
announced in
Announcements
Replies: 1 comment
-
As he often does, Bob Zed has made a video showing a quick preview of newly added and promoted systems and software: |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
MAME 0.248
It must be that time of month again – time for MAME 0.248! The Hartung Game Master was one of several hand-held game consoles positioned as low-cost alternatives to the Nintendo Game Boy. It was notable for its somewhat unconventional choice of an NEC µPD78C11 CPU, its low screen resolution, and the poor quality of its software library. And now, for the first time, you can relive the disappointment of all eighteen games released for the system in emulation!
Speaking of hand-held consoles, MAME now supports more Game Boy cartridges, including the Pocket Camera, the EEPROM and two-axis accelerometer used by Kirby Tilt ’n’ Tumble and Command Master, and several memory controllers used for unlicensed games and compilations.
Still on the topic of Nintendo, MAME now emulates the earliest version of the RP2A03 audio processing unit, used on arcade boards as well as early production runs of the Famicom console. Several games play sounds incorrectly with the later RP2A03G used in the NES and the majority of Famicom consoles. Several issues with Famicom peripherals have been fixed, too.
MAME’s Win32 debugger can now save your window arrangement, and there’s an option to use light text on a dark background. On recent versions of macOS, MAME’s Cocoa debugger now follows the system colour scheme.
You can read about all the exciting development this month in the whatsnew.txt file, or download the source and 64-bit Windows binary packages from the download page.
Read the rest of this entry »
Beta Was this translation helpful? Give feedback.
All reactions