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Bgfx pillarbox blur in vertical (Tate) issue? Letterbox version? #152

Answered by grendelrt
grendelrt asked this question in Q&A
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Solved on Reddit (user [Embarrassed_Ad_3228] )using a custom bezel and config. Would be nice to get built in solution not to have to set each config. I use the vertical fallback for the layout file. But it doesnt look like you can do that with configs like you can inis?

https://i.redd.it/qgre5ciq4zwd1.gif

<!-- bezel.lay -->
<mamelayout version="2">
<!-- Define Views -->
<view name="Default">
<screen index="0">
<bounds x="0" y="0" width="1080" height="240" />
</screen>
<screen index="0">
<bounds x="0" y="240" width="1080" height="1440" />
</screen>
<screen index="0">
<bounds x="0" y="1680" width="1080" height="240" />
</screen>
</view>
</mamelayout>

Game config

<?xml version="1.0"?>
<!-- …

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