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Rick Waldron edited this page Jul 7, 2015 · 61 revisions

The Board class constructs objects that represent the physical board itself. All device objects depend on an initialized and ready board object.

Johnny-Five (sans IO Plugin) has been tested on, but is not limited to, the following boards:

For non-Arduino based projects, a number of IO Plugins are available:

See also: Multi-Board Support

Parameters

  • options Optional object of themselves optional parameters.

    Property Type Value/Description Default Required
    id Number, String Any. User definable identification Generated no
    port String or object eg. /dev/ttyAM0, COM1, new SerialPort(). Path or name of device port/COM or SerialPort object Detected no
    repl Boolean true, false. Set to false to disable REPL true no
    debug Boolean true, false. Set to false to disable debugging output true no

Shape

{ 
  io: A reference to the IO protocol layer.
  id: A user definable id value. Defaults to a generated uid.
  repl: A reference to the active REPL.
}

Component Initialization

To initialize control of a board, construct an instance of the Board class.

When connecting to a USB serial device, such as an Arduino, you do not need to specify the device path or COM port, Johnny-Five will determine which to connect to and connect automatically.

new five.Board();

You may optionally specify the port by providing it as a property of the options object parameter.

// OSX
new five.Board({ port: "/dev/tty.usbmodem****" });

// Linux
new five.Board({ port: "/dev/ttyUSB*" });

// Windows
new five.Board({ port: "COM*" });

* Denotes system specific enumeration value (ie. a number)

You can specify a SerialPort object by providing it as a property of the options object parameter:

var SerialPort = require("serialport").SerialPort;
var five = require("johnny-five");
var board = new five.Board({
  port: new SerialPort("COM4", {
    baudrate: 9600,
    buffersize: 1
  })
});

Usage

A basic, but complete example usage of the Board constructor:

var five = require("johnny-five");
var board = new five.Board();

board.on("ready", function() {
  /*
    Initialize pin 13, which 
    controls the built-in LED
  */
  var led = new five.Led(13);
  
  /*
    Injecting object into the REPL
    allow access while the program
    is running. 
    
    Try these in the REPL: 
    
    led.on();
    led.off();
    led.blink();

    (One at a time to see each action)
  */
  this.repl.inject({
    led: led
  });
});

API

  • info(class, message [, ...detail]) Displays an info message in the console (when debug: true, which is the default) and emits an event of the same name, as well as a generic message event. class is the class that triggered the message, or that is being reported for; message is any relevant message. This argument accept an arbitrary number of detail arguments. If the last detail argument is an object or array, it will be passed along as the value of a data property of the event object.

    board.info("Board", "I got somethin' to say!", { foo: 1 });
    
    board.info("Servo", "This pin doesn't have hardware PWM support, but will function correctly with software Servo support.");
  • warn(class, message [, ...detail]) Displays a warn message in the console (when debug: true, which is the default) and emits an event of the same name, as well as a generic message event. class is the class that triggered the message, or that is being reported for; message is any relevant message. This argument accept an arbitrary number of detail arguments. If the last detail argument is an object or array, it will be passed along as the value of a data property of the event object.

    board.warn("Board", "Watch out!", { bar: 2 });
  • fail(class, message [, ...detail]) Displays a fail message in the console (when debug: true, which is the default) and emits an event of the same name, as well as a generic message event. class is the class that triggered the message, or that is being reported for; message is any relevant message. This argument accept an arbitrary number of detail arguments. If the last detail argument is an object or array, it will be passed along as the value of a data property of the event object.

    board.fail("Led", "This pin is already in use!", { baz: NaN });
    
    board.fail("Board", "This program attempted to do something that isn't possible");  
  • repl This is a reference to the active REPL automatically created by the Board class. This object has an inject method that may be called as many times as desired:

    • repl.inject(object) Inject objects or values, from the program, into the REPL session.

      var five = require("johnny-five");
      var board = new five.Board();
      
      board.on("ready", function() {
        // Initialize an LED directly in the REPL
        this.repl.inject({
          led: new five.Led(13)
        });  
      });
      /*
        From the terminal...
      
        $ node program.js
        1423012815316 Device(s) /dev/cu.usbmodem1421
        1423012818908 Connected /dev/cu.usbmodem1421
        1423012818908 Repl Initialized  
        >> led.on();
        >> led.off();
        
      */
  • pinMode(pin, mode) Set the mode of a specific pin, one of INPUT, OUTPUT, ANALOG, PWM, SERVO. Mode constants are exposed via the Pin class

    Mode Value Constant
    INPUT 0 Pin.INPUT
    OUTPUT 1 Pin.OUTPUT
    ANALOG 2 Pin.ANALOG
    PWM 3 Pin.PWM
    SERVO 4 Pin.SERVO
    // Set a pin to INPUT mode
    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      
      // pin mode constants are available on the Pin class
      this.pinMode(13, five.Pin.INPUT);
    });
  • analogWrite(pin, value) Write an unsigned, 8-bit value (0-255) to a digital pin.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      // Assuming an Led is attached to pin 9, 
      // this will turn it on at full brightness
      // PWM is the mode used to write ANALOG 
      // signals to a digital pin
      this.pinMode(9, five.Pin.PWM);
      this.analogWrite(9, 255);
    });
  • analogRead(pin, handler(voltage)) Register a handler to be called whenever the board reports the voltage value (0-1023) of the specified analog pin.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      // Assuming a sensor is attached to pin "A1"
      this.pinMode(1, five.Pin.ANALOG);
      this.analogRead(1, function(voltage) {
        console.log(voltage);
      });
    });
  • digitalWrite(pin, value) Write a digital value (0 or 1) to a digital pin.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      // Assuming an Led is attached to pin 13, this will turn it on
      this.pinMode(13, five.Pin.OUTPUT);
      this.digitalWrite(13, 1);
    });
  • digitalRead(pin, handler(value)) Register a handler to be called whenever the board reports the value (0 or 1) of the specified digital pin.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      // Assuming a button is attached to pin 9
      this.pinMode(9, five.Pin.INPUT);
      this.digitalRead(9, function(value) {
        console.log(value);
      });
    });

    Note: digitalRead will only call its handler when the value of the pin changes.

  • i2cConfig([milliseconds]) This must be called prior to any I2C reads or writes. Optionally accepts a period in milliseconds to delay between read operations.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      this.i2cConfig();
      // Safely interact with I2C components
    });
  • i2cWrite(address, arrayOfBytes) Write an arrayOfBytes to the component at address.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      this.i2cConfig();
      this.i2cWrite(0x01, [0x02, 0x03]);
    });
  • i2cWrite(address, register, arrayOfBytes) Write an arrayOfBytes to the component at address, for a specific register.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      this.i2cConfig();
      this.i2cWrite(0x01, 0x00, [0x02, 0x03]);
    });
  • i2cWriteReg(address, register, byte) Write a single byte to the component at address, for a specific register.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      this.i2cConfig();
      this.i2cWrite(0x01, 0x00, 0x7e);
    });
  • i2cRead(address, bytesToRead, handler(arrayOfBytes)) Repeatedly read the specified number of bytes (bytesToRead) and call handler with the results as arrayOfBytes.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      this.i2cConfig();
      this.i2cRead(0x01, 0x02, 6, function(bytes) {
        console.log("Bytes read: ", bytes);
      });
    });
  • i2cRead(address, register, bytesToRead, handler(arrayOfBytes)) Repeatedly read the specified number of bytes (bytesToRead), starting at a specific register, and call handler with the results as arrayOfBytes.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      this.i2cConfig();
      this.i2cRead(0x01, 0x00, 6, function(bytes) {
        console.log("Bytes read: ", bytes);
      });
    });
  • i2cReadOnce(address, register, bytesToRead, handler(arrayOfBytes)) Read the specified number of bytes (bytesToRead), starting at a specific register, and call handler with the results as arrayOfBytes.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      this.i2cConfig();
      this.i2cReadOnce(0x01, 0x02, 6, function(bytes) {
        console.log("Bytes read: ", bytes);
        console.log("Done!");
      });
    });
  • i2cReadOnce(address, bytesToRead, handler) Read the specified number of bytes (bytesToRead) and call handler with the results as arrayOfBytes.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      this.i2cConfig();
      this.i2cRead(0x01, 6, function(bytes) {
        console.log("Bytes read: ", bytes);
        console.log("Done!");
      });
    });
  • servoWrite(pin, angle) Write an angle in degrees from 0-180 to a servo.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      this.pinMode(9, five.Pin.SERVO);
      this.servoWrite(9, 90);
    });
  • shiftOut(dataPin, clockPin, isBigEndian, value) Write a byte to dataPin, followed by toggling the clockPin. Understanding Big and Little Endian Byte Order

  • wait(milliseconds, handler()) Register a handler to be called once in another execution turn and after milliseconds has elapsed.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      // Assuming an Led is attached to pin 13
      this.pinMode(13, this.MODES.OUTPUT);
    
      // Turn it on...
      this.digitalWrite(13, 1);
    
      this.wait(1000, function() {
        // Turn it off...
        this.digitalWrite(13, 0);
      });
    });
  • loop(milliseconds, handler()) Register a handler to be called repeatedly, in another execution turn, every milliseconds period.

    var five = require("johnny-five");
    var board = new five.Board();
    
    board.on("ready", function() {
      var state = 0;
    
      this.pinMode(13, this.MODES.OUTPUT);
    
      this.loop(500, function() {
        this.digitalWrite(13, (state ^= 1));
      });
    });

Events

  • connect This event will emit once the program has "connected" to the board. This may be immediate, or after some amount of time, but is always asynchronous. For on-board execution, connect should emit as soon as possible, but asynchronously.

  • ready This event will emit after the connect event and only when the Board instance object has completed any hardware initialization that must take place before the program can operate. This process is asynchronous, and completion is signified to the program via a "ready" event. For on-board execution, ready should emit after connect.

  • info This event will emit for board.info(class, message [, ...])

    board.on("info", function(event) {
      /*
        Event {
          type: "info"|"warn"|"fail",
          timestamp: Time of event in milliseconds,
          class: name of relevant component class,
          message: message [+ ...detail]
        }
      */
      console.log("%s sent an 'info' message: %s", event.class, event.message);
    });
  • warn This event will emit for board.warn(class, message [, ...])

    board.on("warn", function(event) {
      /*
        Event {
          type: "info"|"warn"|"fail",
          timestamp: Time of event in milliseconds,
          class: name of relevant component class,
          message: message [+ ...detail]
        }
      */
      console.log("%s sent a 'warn' message: %s", event.class, event.message);
    });
  • fail This event will emit for board.fail(class, message [, ...])

    board.on("fail", function(event) {
      /*
        Event {
          type: "info"|"warn"|"fail",
          timestamp: Time of event in milliseconds,
          class: name of relevant component class,
          message: message [+ ...detail]
        }
      */
      console.log("%s sent a 'fail' message: %s", event.class, event.message);
    });
  • message This event will emit for any logging message: info, warn or fail.

    board.on("message", function(event) {
      /*
        Event {
          type: "info"|"warn"|"fail",
          timestamp: Time of event in milliseconds,
          class: name of relevant component class,
          message: message [+ ...detail]
        }
      */
      console.log("Received a %s message, from %s, reporting: %s", event.type, event.class, event.message);
    });

Examples

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