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Asynchronous texture transfers for adding volume timepoints #705

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aryaman-gupta opened this issue Mar 11, 2024 · 0 comments
Open

Asynchronous texture transfers for adding volume timepoints #705

aryaman-gupta opened this issue Mar 11, 2024 · 0 comments
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enhancement Issue or PR discusses an enhancement

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@aryaman-gupta
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Currently, new volume timepoints are added synchronously in the scene. This means rendering needs to pause while the data for a new timepoint is uploaded to the GPU, which is an issue for large volume sizes.

scenery now supports asynchronous texture transfers. These could be used to asynchronously add new volume timepoints in the scene, potentially with a double-buffering approach to prevent breaks in the rendering.

Ideally, the implementation would allow the user to choose between the use of double-buffering with asynchronous upload of volume data, and the current synchronous upload technique which may be preferred when double-buffering is not possible, e.g., due to limits in GPU memory.

@skalarproduktraum skalarproduktraum added the enhancement Issue or PR discusses an enhancement label Mar 25, 2024
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