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g_model.cpp
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g_model.cpp
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/*
* 3dyne Legacy Engine GPL Source Code
*
* Copyright (C) 1996-2012 Matthias C. Berger & Simon Berger.
*
* This file is part of the 3dyne Legacy Engine GPL Source Code ("3dyne Legacy
* Engine Source Code").
*
* 3dyne Legacy Engine Source Code is free software: you can redistribute it
* and/or modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* 3dyne Legacy Engine Source Code is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* 3dyne Legacy Engine Source Code. If not, see
* <http://www.gnu.org/licenses/>.
*
* In addition, the 3dyne Legacy Engine Source Code is also subject to certain
* additional terms. You should have received a copy of these additional terms
* immediately following the terms and conditions of the GNU General Public
* License which accompanied the 3dyne Legacy Engine Source Code.
*
* Contributors:
* Matthias C. Berger ([email protected]) - initial API and implementation
* Simon Berger ([email protected]) - initial API and implementation
*/
// g_model.c
#include "interfaces.h"
#include "r_private.h"
/*
==============================
G_SetupModel
==============================
*/
void G_SetupModelRecursive( md_coordsys_t *cs, vec3d_t ref_origin, vec3d_t ref_axis[3] )
{
fp_t mv_lat;
fp_t mv_lon;
fp_t mv_yaw;
vec3d_t mv_origin;
u_list_iter_t iter;
md_coordsys_t *child_cs;
vec3d_t tmp_axis[3];
unsigned int step;
if ( cs->current_move )
{
step = MD_CalcStep( cs->current_move, ms_rfbegin );
mv_origin[0] = *MD_MoveAccess( cs->current_move, step, 0 );
mv_origin[1] = *MD_MoveAccess( cs->current_move, step, 1 );
mv_origin[2] = *MD_MoveAccess( cs->current_move, step, 2 );
mv_lat = *MD_MoveAccess( cs->current_move, step, 3 );
mv_lon = *MD_MoveAccess( cs->current_move, step, 4 );
mv_yaw = *MD_MoveAccess( cs->current_move, step, 5 );
}
else
{
mv_origin[0] = 0.0;
mv_origin[1] = 0.0;
mv_origin[2] = 0.0;
mv_lat = 0.0;
mv_lon = 0.0;
mv_yaw = 0.0;
}
Vec3dScale( mv_origin, 64.0, mv_origin );
MD_CalcAxisPoint( cs->origin, mv_origin, ref_axis );
Vec3dAdd( cs->origin, cs->origin, ref_origin );
Matrix3SetupRotate( tmp_axis, mv_lat*D2R, mv_yaw*D2R, mv_lon*D2R );
Matrix3Concat( cs->axis, tmp_axis, ref_axis );
if ( cs->child_list )
{
U_ListIterInit( &iter, cs->child_list );
for( ; ( child_cs = (md_coordsys_t *)U_ListIterNext( &iter ) ) ; )
{
G_SetupModelRecursive( child_cs, cs->origin, cs->axis );
}
}
}
void G_SetupModel( md_coordsys_t *root, vec3d_t ref_origin, vec3d_t ref_axis[3] )
{
G_SetupModelRecursive( root, ref_origin, ref_axis );
}
/*
==============================
G_DrawSubmodel
==============================
*/
void G_DrawSubmodel( md_submodel_t *submodel, vec3d_t origin, vec3d_t axis[3] )
{
vec3d_t submodel_axis[3];
vec3d_t verts[1024];
res_submd_cache_t *cache;
cache = (res_submd_cache_t *)(submodel->res_submd->res_cache);
U_VACopy( verts, (vec3d_t * )&cache->data[cache->vertex_ofs], cache->vertexnum );
U_VANormalize( verts, cache->vertexnum );
U_VAScale( verts, cache->vertexnum, submodel->scale );
Matrix3SetupRotate( submodel_axis, submodel->lat*D2R, submodel->yaw*D2R, submodel->lon*D2R );
U_VARotateAxis( verts, cache->vertexnum, submodel_axis );
U_VATranslate( verts, cache->vertexnum, submodel->origin );
U_VARotateAxis( verts, cache->vertexnum, axis );
U_VATranslate( verts, cache->vertexnum, origin );
// R_BE_SetVertexArray( submd->vertexnum, verts );
R_BE_SetVertexOfs( 0 );
R_BE_AppendVertexArray( cache->vertexnum, verts );
R_BE_SetVertexOfs( 0 );
R_BE_LockVertexArray();
R_BE_ResetLocalBuffers();
R_BE_SetCMDBuffer( cache->cmdnum, (int *)&cache->data[cache->cmd_ofs] );
R_BE_SetVrefArray( cache->vrefnum, (int *)&cache->data[cache->vref_ofs] );
R_BE_SetTexcoordArray( cache->tcnum, (vec2d_t *)&cache->data[cache->tc_ofs] );
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, ((res_gltex_cache_t *)(submodel->res_gltex->res_cache))->texobj );
glColor3f( 1.0, 1.0, 1.0 );
R_BE_ProcessCMDBuffer();
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
R_BE_UnlockVertexArray();
}
/*
==============================
G_DrawModel
==============================
*/
void G_DrawModelRecursive( md_coordsys_t *cs )
{
u_list_iter_t iter;
md_coordsys_t *child_cs;
md_submodel_t *submodel;
if ( cs->submodel_list )
{
U_ListIterInit( &iter, cs->submodel_list );
for( ; ( submodel = (md_submodel_t *)U_ListIterNext( &iter ) ) ; )
{
G_DrawSubmodel( submodel, cs->origin, cs->axis );
}
}
if ( cs->child_list )
{
U_ListIterInit( &iter, cs->child_list );
for ( ; ( child_cs = (md_coordsys_t *)U_ListIterNext( &iter ) ) ; )
{
G_DrawModelRecursive( child_cs );
}
}
}
void G_DrawModel( md_coordsys_t *root )
{
G_DrawModelRecursive( root );
}