Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-11-27-1335
What's Changed
- Draw item name in separate column of item action menu by @ZhilkinSerg in #78185
Full Changelog: cdda-experimental-2024-11-27-0633...cdda-experimental-2024-11-27-1335
Cataclysm-DDA experimental build 2024-11-27-0633
What's Changed
- remove avatar_action::move overload; fix Clang-tidy by @Brambor in #78178
- Reduce Trash in creek beds by @Maleclypse in #78180
- Add dormant zombies to cities and hordes by @Milopetilo in #78150
- Make existing math basic assignment operator single string by @Procyonae in #78153
- Quenching recipe consistency by @Kribylet in #77813
Full Changelog: cdda-experimental-2024-11-27-0422...cdda-experimental-2024-11-27-0633
Cataclysm-DDA experimental build 2024-11-27-0422
What's Changed
- add long sticks to forest trash by @NetSysFire in #78172
- Fix General Store Carpets by @QuillInkwell in #78171
Full Changelog: cdda-experimental-2024-11-27-0156...cdda-experimental-2024-11-27-0422
Cataclysm-DDA experimental build 2024-11-27-0156
What's Changed
- Load and move crash fix by @SomeName42 in #78168
New Contributors
- @SomeName42 made their first contribution in #78168
Full Changelog: cdda-experimental-2024-11-26-1924...cdda-experimental-2024-11-27-0156
Cataclysm-DDA experimental build 2024-11-26-1924
What's Changed
- Don't search forks for build artifacts in CI by @harakka in #78170
- Replace point constants with static class members by @sparr in #77730
Full Changelog: cdda-experimental-2024-11-26-1546...cdda-experimental-2024-11-26-1924
Cataclysm-DDA experimental build 2024-11-26-1546
What's Changed
- Fix counters in military surplus walls by @Milopetilo in #78169
Full Changelog: cdda-experimental-2024-11-26-1255...cdda-experimental-2024-11-26-1546
Cataclysm-DDA experimental build 2024-11-26-1255
What's Changed
- Make parameter names consistent in definition and declaration by @ZhilkinSerg in #78167
Full Changelog: cdda-experimental-2024-11-26-0822...cdda-experimental-2024-11-26-1255
Cataclysm-DDA experimental build 2024-11-26-0822
What's Changed
New Contributors
Full Changelog: cdda-experimental-2024-11-26-0525...cdda-experimental-2024-11-26-0822
Cataclysm-DDA experimental build 2024-11-26-0525
What's Changed
- Align path to door in urban_8 by @Milopetilo in #78154
- Add items to crates in hazardous waste sarcophagus by @Milopetilo in #78155
- Mods can add categories to the help menu by @Procyonae in #78126
- [MoM] Danger Sense senses danger by @Standing-Storm in #78131
- Skip loading screen image check for invalid mods by @Procyonae in #78134
- Add new wildlife flags to raw fruit and vegetables by @NetSysFire in #78135
- fix EOC_vitrified_farm_entry by @GuardianDll in #78136
- Use linoleum params where possible by @Milopetilo in #78146
- Martial Mastery: Insight is cleared when using other martial arts by @John-Candlebury in #78139
- [MoM] Change id of Sense Minds sensing effect to use new tileset sprite by @Standing-Storm in #78143
- No counters in petstore walls by @Milopetilo in #78145
- Query the player on whether he really want to cut other people's stuff by @Night-Pryanik in #77932
- Add static so game compiles by @Procyonae in #78147
Full Changelog: cdda-experimental-2024-11-26-0258...cdda-experimental-2024-11-26-0525
Cataclysm-DDA experimental build 2024-11-26-0258
What's Changed
- Autoreview me on weekly changelog updates by @Procyonae in #78142
- Small mapgen error fixes by @Milopetilo in #78152
Full Changelog: cdda-experimental-2024-11-25-1207...cdda-experimental-2024-11-26-0258