JPoke is a a simple library that allows construction or manipulation of JSON/YAML structured objects from the C# domain. For example:
var builder = JObjectBuilder.CreateEmpty();
builder.Set("settings[0].size",new {x=100,y=200});
builder.Copy("settings[0].size.x","config.initial_width");
Console.WriteLine(builder.ToJson());
{
"config": {
"initial_width": 100
},
"settings" : [
{
"size": {
"x" : 100,
"y" : 200
}
]
}
JPoke is able to construct intermediate nodes and elements as required.
JPoke was written to support the VegaSharp library where the underlying Vega-Lite Json is too variable to allow simple mapping to C# structure equivalents and too deeply nested for dynamic objects to be useful.
JPoke does not support serialisation of custom types; however you can construct a JObjectBuilder from a serialised string and then use that as a value...
var jsonText = CustomSerializer.Deserialise(customObject);
var objectToBeInserted = JObjectBuilder.FromJson(jsonText);
builder.Set("complexNode",objectToBeInserted);
All object manipulation is done via a JObjectBuilder.
var builder = JObjectBuilder.CreateEmpty();
var builder = JObjectBuilder.FromJson(jsonString);
var builder = JObjectBuilder.FromObject(object);
Values are set using "dotted" syntax to indicated structure and square brackets for array indices.
Values may be primitive types or structured objects. It is also possible set "serialised"
Examples:
var
builder.Set("settings[0].size",new {x=100,y=200});
[] [1] [+1] [-1]
ExtendArrays/NoExtend ArrayFillNull/ArrayFillEmpty/ArrayFillCopy/ArrayFillDefault (for primitives) OverwriteAllowed AutoConstruct
var builder = JObjectBuilder.FromJson();
var builder = JObjectBuilder.FromObject(object/JObjectBuilder/JsonNode)
var json = builder.ToJson(); //Serialize()
var object = builder.ToJsonNode();
var object = builder.Deserialize<T>();
JObjectBuilder is mutable. All value objects/trees are cloned when setting nodes.
...to come