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HCI & Theories of Spatial Computing

XR Design Theory and Practice for Digital Eyewear (2020) [YouTube]

Mike Alger

Designing for the Human Body in XR (2017) [Link]

Lauren Bedal

Somatics and Surveillance in Embodied Technologies (2020) [Link]

Anna Henson

Making The Tools for Spatial Computing (2018) [YouTube]

Timoni West, Unity

Spatial Computing is Not A Revolution (2019) [Link]

Dimitri Diakopoulos

Best Practices, Behavior, Ethics

Design for Mixed Reality [Link]

Microsoft Corporation

Oculus VR Best Practices Guide (2014+) [PDF]

Oculus VR

Social Virtual Reality Best Practices (2018) [PDF]

Renee Gittins

Augmented Reality, Augmented Ethics: Who Has the Right to Augment a Particular Physical Space? (2018) [Link]

Erica L. Neely

[Opinion] The Eyes Are the Prize: Eye-Tracking Technology Is Advertising's Holy Grail (2019) [Link]

Avi Bar-Zeev

Harassment in Social VR: Implications for Design (2019) [Link]

Lindsay Blackwell, Nicole Ellison, Natasha Elliott-Deflo, Raz Schwartz

Oculus Hand Tracking Best Practices (2020) [Link]

Facebook/Oculus

Technology

VIRTUAL REALITY (2017) [PDF]

Steven M. LaValle, Cambridge University Press

[Optics] Accommodation and Vergence in Head-mounted Displays (2017) [Link]

Oliver Kreylos

[Optics] Head Mounted Display Optics I (2018) [PDF]

Gordon Wetzstein, Stanford University

[Optics] Head Mounted Display Optics II (2018) [PDF]

Gordon Wetzstein, Stanford University

[SLAM] Explained: Inside-Out Tracking (2017) [Link]

Dimitri Diakopoulos

[SLAM] Visual SLAM algorithms: A survey from 2010 to 2016 (2016) [Link]

Takafumi Taketomi

Leap Motion Design Sprints
  1. Scaffolding in VR: Interaction Design for Stacking and Assembly (2018) [Link]
  2. Summoning and Superpowers: Designing VR Interactions at a Distance (2018) [Link]
  3. Exploring the Hand-Object Boundary (2017) [Link]

Martin Schubert & Barrett Fox, Leap Motion

Perception & Psychophysics

Why Virtual Isn't Real to your Brain (2012) [Link]

Michael Abrash

From Hexcodes to Eyeballs (2018) [Link]

Jamie Wong

Model of Illusions and Virtual Reality (2017) [Link]

Mar Gonzalez-Franco and Jaron Lanier

How our body influences our perception of the world (2015) [Link]

Lawrence R. Harris et al

The Sense of Embodiment in Virtual Reality (2012) [PDF]

Konstantina Kilteni, Raphaela Groten, Mel Slater

Enhancing Our Lives with Immersive Virtual Reality (2016) [PDF]

Mel Slater and Maria V. Sanchez-Vives

Saliency in VR: How Do People Explore Virtual Environments (2017) [Link]

Sitzmann et al.

“Do you feel in control?”: Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments (2018) [PDF]

Camille Jeunet, Louis Albert, Ferran Argelaguet, Anatole Lecuyer

Informing the Design of Novel Input Methods with Muscle Coactivation Clustering (2015) [PDF]

Myroslav Bachynskyi, Gregorio Palmas, Antti Oulasvirta, Tino Weinkauf

Consumed Endurance: A Metric to Quantify Arm Fatigue of Mid-Air Interactions (2014) [PDF]

Hincapie-Ramos, Juan David and Guo, Xiang and Moghadasian, Paymahn and Irani, Pourang

The Design of Time: Understanding Human Attention and Economies of Engagement (2017) [YouTube]

Chelsea Howe, Owlchemy Labs

Mobile AR

A Quick Guide to Designing for AR on Mobile (2019) [Part 1] [Part 2] [Part 3] [Part 4]

Bushra Mahmood

About

study guide for learning the basics of ar/vr/mr spatial computing

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