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Update ExecutionEnvironment to cache command line #680
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/// <summary> | ||
/// Cached lower case CommandLine | ||
/// </summary> | ||
private static string Cached_Environment_CommandLine_Lower = null; |
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Not a constant so name should not use underscore notation.
/// <summary> | ||
/// Whether the editor was started in batch mode. | ||
/// </summary> | ||
public static bool InBatchMode { | ||
get { return Environment.CommandLine.ToLower().Contains("-batchmode"); } | ||
get { return Environment_CommandLine_Lower.Contains("-batchmode"); } |
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This is better than before but couldn't you just read all three of the switches it's interested in inside a constructor and just return booleans in the properties? This still runs unnecessary string operations every frame.
This has to be merged in. Is the jar resolver maintained anymore or has Google sunset Unity support? The editor is constantly allocating memory which makes long-running automated test running inside editor slow down over time etc. Of course you can't read the command line every frame, read it once like this pull request does. Merge it in now please. |
@paulinon @a-maurice Could you just approve this as it is not ok that the resolver constantly allocates memory every frame. |
Simple fix for unnecessary GC Allocation using command line
See #428