This is the client for Engine, the implementation of transport-based cross-browser/cross-device bi-directional communication layer for Socket.IO.
<script src="/path/to/engine.js"></script>
<script>
var socket = new eio.Socket({ host: 'localhost', port: 80 });
socket.onopen = function () {
socket.onmessage = function (data) { });
socket.onclose = function () { });
};
</script>
- Lightweight
- Lazyloads Flash transport
- Isomorphic with WebSocket API
- Written for node, runs on browser thanks to
browserbuild
- Maximizes code readability / maintenance.
- Simplifies testing.
- Transports are independent of
Engine
- Easy to debug
- Easy to unit test
- Runs inside HTML5 WebWorker
These are exposed in the eio
global namespace (in the browser), or by
require('engine.io-client')
(in Node.JS).
version
(String): client versionprotocol
(Number): protocol revision numberSocket
(Function): client constructor
The client class. Inherits from EventEmitter.
onopen
(Function)open
event handler
onmessage
(Function)message
event handler
onclose
(Function)message
event handler
open
- Fired upon successful connection.
message
- Fired when data is received from the server.
- Arguments
String
: utf-8 encoded data
close
- Fired upon disconnection.
error
- Fired when an error occurs.
- constructor
- Initializes the client
- Parameters
Object
: optional, options object
- Options
host
(String
): host name (localhost
)port
(Number
): port name (80
)path
(String
): path to intercept requests to (/engine.io
)resource
(String
): name of resource for this server (default
). Setting a resource allows you to initialize multiple engine.io endpoints on the same host without them interfering, and without changing thepath
directly.query
(Object
): optional query string addition (eg:{ a: 'b' }
)secure
(`Boolean): whether the connection is secureupgrade
(Boolean
): defaults to true, whether the client should try to upgrade the transport from long-polling to something better.forceJSONP
(Boolean
): forces JSONP for polling transport.flashPath
(String
): path to flash client filestransports
(Array
): a list of transports to try (in order). Defaults to['polling', 'websocket', 'flashsocket']
.Engine
always attempts to connect directly with the first one, provided the feature detection test for it passes.
send
- Sends a message to the server
- Parameters
String
: data to send
close
- Disconnects the client.
In order for the Flash transport to work correctly, set the following:
WEB_SOCKET_SWF_LOCATION = '/path/to/WebSocketMainInsecure.swf';
engine.io-client
is used to test
engine
The support channels for engine.io-client
are the same as socket.io
:
- irc.freenode.net #socket.io
- Google Groups
- Website
To contribute patches, run tests or benchmarks, make sure to clone the repository:
git clone git://github.com/LearnBoost/engine.io-client.git
Then:
cd engine.io-client
npm install
(The MIT License)
Copyright (c) 2011 Guillermo Rauch <[email protected]>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.