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Functionality for switching between editing and interactive mode #674
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@SicParv1sMagna is attempting to deploy a commit to the Measured Team on Vercel. A member of the Team first needs to authorize it. |
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Nice one, I really like the idea of keeping this in state! I've left some comments.
My only concern I have is that this is going to clash with #556, which rebuilds DraggableComponent.
If you address my comments, we can figure out the conflicts before the next feature release, which will probably include #556.
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I think your local prettier is conflicting with the shared prettier. Can you run npm run format
and commit the results?
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done
<div className={getClassName("overlay")} style={{ ...(isInteractive && { cursor: 'default', background: 'transparent' }) }} /> | ||
<div className={getClassName("contents")} style={{ ...(isInteractive && { pointerEvents: 'auto' }) }}>{children}</div> |
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These would probably be better as a CSS class, passed to the getClassName
function here.
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done
@@ -72,6 +72,8 @@ export type AppContext< | |||
plugins: Plugin[]; | |||
overrides: Partial<Overrides>; | |||
history: Partial<PuckHistory>; | |||
isInteractive: boolean; |
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Any ideas for how you could add this to the custom-ui
demo? I like to use features in demos for easier reviewing, and so we can be sure things build properly.
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Is there any information about future release? How soon can I start using this changes?
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done
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I've been doing some thinking and this will actually be better on the AppState rather than a separate status. This saves us polluting the usePuck hook with every piece of appState, and introducing a custom dispatcher (setIsInteractive
)
I also think that isInteractive
is probably not quite the right name. I would prefer to introduce a new parameter to AppState, either mode
or previewMode: "interactive" | "edit"
. Does that make sense?
Having said that, I know you're keen to get this done, so I'm happy to do a canary containing this existing implementation if it would help you out.
I think that you're right, but as I understand, usePuck is allowed either on "out of box" solution (default ), either on custom layout side, so I would like to use it from usePuck hook, cus I'am using custom layout. @chrisvxd what do you think about this? |
@SicParv1sMagna the app state is exposed via usePuck, and can be controlled via the dispatcher: https://puckeditor.com/docs/api-reference/functions/use-puck#appstate I'm not convinced on the naming yet. For now, let's just move |
Recently I was trying to add PR for switching between editing and interactive mode PR. So, after a small conversation with Chris Villa in discord thread, he said that you want to add toggle in header for switching modes, I have added new functionality in context, which allows user to interact with components inside preview in "out of box" editor and in custom editor.
Closes issue #565